Hi Tim, hi all,
As I mention in some mail..I have here at my Univ (Universidad Autral
de Chile - Puerto Montt) a automation/robotic framework called
monoBOTICS (
http://www.monobotics.ic.uach.cl), it is on a alpha stage
but in conjunction with our brother project Icarus (our 3D sim part),
we can do allready pretty cool stuff.
All our stuff is write it in C# (beside some C libs needed in some
parts) so currently runs on Windows, linux and Mac (monoBOTICS is
mainly focused on linux)...
We have X10 support that is easy as drag a x10 object to the scene and
control your appliance using the object properties..Plus Icarus
features you can add .3ds models to the scene or start a new one from
scratch with 3D primitives..same behaviour for phidgets devices, other
sensors (including URG laser range finders), motor controllers, some
zegbee NCD devices and even dynamixel bioloid servo motors and sensors.
Other cool stuff that we have is our C# wrapper for ffmpeg, currently
we can add a videoplayer into a 3D scene (imaging your webcam or any
ffmpeg supported media image as a cube/sphere texture) and we allmost
have the avility to take the audio from the media using ffmpeg but
play it with openal for 3d positioning (currently working just solving
some "special" cases).. :-)
Plus we have some basic ANN support using NeuronDotNet behind the
scene but as easy as drag objectd into the scene to add inteligence to
a envirinment scene (we have here at the univ a smart instrumented
office that learn the user behaviour about lights, heather, etc and
then act automatically to set the proper environment conditions..)
Saddly you are not going to find all this info on our websites since
we are a reduce number of developers but is alk there on the source
repos :-) .. And tes we need to add more samples, help and promotional
images and videos to show alk thus stuff...
I telk you all this becouse we do most of our work with Fedora, so may
be is a early stage to add an alpha project like mine to fedora, but
would be nice to have it in the near future or if there is some real
interest we can think into add some "preview" reduced package with a
small set of more mature features..think in our project in something
like MS Robothc Studio...ohh btw, we also have phisics basic support
using ODE (with a wrapper for that one to of course :-)
Let me know what you think guys...
Cheers,
Mauricio Henriquez
Escuela de Computacion
Universidad Austral de Chile
Puerto Montt
El 24-08-2010, a las 21:36, Tim Niemueller <tim(a)niemueller.de>
escribió:
On 26.06.2010 13:12, Rich Mattes wrote:
> Hi all,
Hi Rich and all.
I have been pretty busy recently but finally made it to reply. Thanks
for the great work on the Player package btw!
> It's been a while since we've coordinated last. I think it's about
> time
> we get together for a status update, and identify what we should be
> working towards for F-14 onwards.
>
> So far we have the eventual goal of getting a robotics LiveCD
> together,
> and we've briefly discussed creating some demo programs for robotics
> education. We should continue brainstorming and narrowing down
> areas of
> development for these ideas. We've also got quite a list of
> interesting
> projects on the SIG wiki page, is anyone actively working on
> packaging
> any of them?
You're absolutely right! I'm personally working on packaging Fawkes
atm.
We have just pushed the 0.4 release which supports system-wide
installation. The current package still has some issues that I have to
go through, but eventually I'll file it for review. It's on
http://fedorapeople.org/~timn/robotics/.
Since Fawkes provides the whole stack, from the low-level system all
the
way up to a scripting environment for the robot behavior, I think it
is
a good candidate to form the base system. With Player and Stage in
Fedora, that should be our simulation environment for a start. Later
we
can try more fancy 3D sims, but for the beginning that should suffice.
In IRC meetings a few months ago we had this idea of a game-like intro
to the system, where you need to get the robot do something in the
simulated environment which we make more complex from level to level.
E.g. in the start it could be clicking for "go there" if someone comes
up with a GUI, or text commands otherwise. The hardest level would
require you to write a program that gets a more elaborated task done.
E.g. find a box in the environment. Check for the color of the box,
depending on the color, bring it to destination area A, B or C. That's
not what it has to be, but it's just to give you an idea of where I
would like things going. I want to get people interested in playing
with
the robot. And once they're addicted we suck out their brain by making
them write awesome robot software :-)
What 'ya think? What are your ideas? What do you (that's you sitting
in
front of the monitor, yes, you!) want to see on a robot LiveCD and
what
can you and do you want to do to help?
Tim
--
Tim Niemueller <tim(a)niemueller.de>
www.niemueller.de
=================================================================
Imagination is more important than knowledge. (Albert Einstein)
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