Jerry Feldman wrote:
very poorly written, It's just that simple. From a developer
standpoint,
developing a portable application, eg. one that can be compiled for
32-bit or 64-bit and work out of the box is relatively simple if you
follow some rules. The newer C and C++ language standards also have
specific 32-bit and 64-bit integers, so you don't have to use "long"
which can be 32-bits or 64-bits. I remember the same issue with 16-bit
Would you be willing to point to those 'relatively simple'
techniques with a link?
Thanks.